Replace the MLOD and MODL with the geometry you want exported properly by deleting the existing geometry, copying the vales from it and pasting it into the desired geometry (it helps to have the package open in two windows). Then import it into the cloned object you've just made. Then export the pose as a file rather than a s3m2b. So here's a protip for then that happens: make a package with a pose that works use Object Cloner. I asked if I could use it as a resource and AussomeDays kindly allowed me to.Įven with this Sims Package Editor didn't always export things properly, often the UV maps were broken. This wouldn't have been possible if it weren't for the CAS-table gnome mode /d/573851/casta… which contains every gnome in every pose in the Sims 3. And, after seeing the same gnomes pop up time and again during Harvestfest I thought "I could add a lot more to this". Especially the Sims 3 which went completely mad with the idea. For some reason gnomes have always been a part of the Sims. So what is this? Why it's just every single unique gnome in the series, that's all. ![]() ![]() The sheer amount! But that also makes it worth doing. This is a project I kind of always wanted to do, but was also really hesitant about.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |